The Games That Really Made The 
  Atari 2600 Great
 
In my last article, "The Games That Really 
  Ruined The Atari 2600", I focused on three primary game disasters that Atari 
  unleashed on the general public in the early 1980s that helped set the stage 
  for both the decline of Atari and the home game market implosion of 1984.  
  Although there were other companies that came on the scene to make matters 
  worse by peddling a ton of garbage games that would have a hard time being 
  sold even in bargain bins, Atari had set up players' expectations for great 
  things with Pac-Man, E.T., and the SwordQuest series 
  appearing on the 2600, only to dash their expectations against the rocks of 
  great disappointment with their poor delivery.  Yet even among the dross 
  of games, 2600 owners found some real gems worth hanging onto that would make 
  today's gaming retrophiles bid on eBay auctions and try out game system 
  emulation on their computers to reclaim the joys of yesteryear's digital 
  entertainment.  Though most of us would have our own individual lists of 
  games for the 2600 that we would consider great for our own reasons, this 
  article will focus mostly on the games that most people who owned that 
  system would consider great:
 
  
1. Asteroids, Missile Command, 
  and Space Invaders -- All three of these games were at the height of their 
  popularity in the arcades when Atari decided to make home versions of them for 
  the Atari 2600, and though they were scaled down adaptations that not only had 
  to deal with memory constraints, but also graphical and control limits in the 
  case of Asteroids and Missile Command -- the former using vector 
  graphics and a five-button control panel, the latter using a trackball 
  controller that Atari and some third-party companies would later produce -- 
  what they lost was compensated greatly with the amount of game variations the 
  programmers packed in each title, adding variety to what would have been 
  otherwise somewhat inferior translations.  These were definitely the 
  games that helped Atari sell 2600s in the late 1970s to early 1980s. 
 
  
2. Activision games -- Atari's loss 
  of programmers who were seeking recognition for their work was certainly gain 
  for Atari 2600 owners when the same programmers formed Activision in 1980, 
  producing games outside of Atari's control with significantly better graphics 
  and more interesting gameplay.  They helped bolster the system's anemic 
  sports games lineup with Boxing, Fishing Derby, Skiing, Ice Hockey, 
  Tennis, and just in time for the 1984 Summer Olympics, Decathlon.  
  As for arcade/action game titles, Activision has a few dozen titles with 
  varying themes and gameplay concepts that provided something for everyone.  
  Space gamers were treated to Laser Blast, Star Master, 
  Megamania, and Beamrider.  Race-car players got Dragster,
  Grand Prix, and Enduro.  Adventure game fans took hold of
  Pitfall, Pitfall II: The Lost Caverns, and H.E.R.O.  
  There was even a game that simulated operating a space shuttle even within the 
  limited capabilities of the Atari 2600.  Programmers like David Crane, 
  Steve Cartwright, and Carol Shaw became prominent figures and even offered 
  advice to gamers for playing their games right in the instruction sheets 
  themselves.  Of course, the "Activision magic" would last until the 
  mid-1980s, when Activision would go from developing original games to 
  translating arcade games for the Atari 2600 such as Kung-Fu Master, 
  Double Dragon, Commando, and Rampage, with varying degrees 
  of success.  Activision also later picked up the rights to re-release 
  2600 games designed by Imagic, another third-party company formed by 
  programmers who previously worked for Atari, who designed some real winners 
  like Demon Attack and Atlantis. 
 
  
3. Adventure -- Atari's first 
  attempt at doing an adventure game based loosely on the popular TSR Games' 
  Dungeons & Dragons role-playing game wasn't much in the way of graphics, 
  sound, or even gameplay -- it had a very simplistic quest goal that could be 
  accomplished within a few hours of play, even less if you're playing Game 1.  
  However, what made this game popular was that its programmer, Warren Robinett, 
  hid his name within a special room in the game that the player had to find a 
  special object in order to enter into.  Eventually, players found it and 
  the secret spread to where a whole community of gamers knew about this "secret 
  room" trick.  Atari, when they ended up finding out about it, ended up 
  allowing programmers to put little tricks in the games they programmed to 
  reveal hidden initials to those lucky enough to find them.  Aside from 
  this, Adventure also spawned other games that took its original 
  inspiration even further, resulting in games like Magnavox's Quest For The 
  Rings for the Odyssey 2, Mattel's Advanced Dungeons & Dragons game 
  series for the Intellivision, and even Atari's failed follow-up, the 
  Swordquest series for the 2600. 
 
  
4. Ms. Pac-Man -- A year after 
  Atari's botched-up Pac-Man port for the 2600, the company gave us the 
  home version of its arcade sequel, Ms. Pac-Man, which was designed not 
  by Namco, but by a company of game programmers who worked for Midway at the 
  time.  The yellow femme fatale's game was such an excellent game because 
  it improved on what made Pac-Man so great and added some new touches 
  like fruit prizes that moved around the maze, tempting the lady gobbler to 
  grab it before it disappears even in the midst of pursuing ghosts.  
  Although the 2600 version of that game was released with very little fanfare 
  compared to its predecessor, save for a television commercial that featured an 
  animated Ms. Pac-Man doing a Liza Minnelli-ish "I'm more than just Pac-Man 
  with a bow," it was a major improvement over the same system's Pac-Man 
  in that it kept just about everything in the arcade original intact, with only 
  minor adjustments made to the four screens that she and her ghost buddies 
  roamed around in in order to fit onto the TV screen and the amount of memory 
  the 2600 could read.  Even more interesting was that 2600 Ms. Pac-Man 
  included four different skill levels that allowed players to choose how many 
  ghosts they want to contend with in the game. 
 
  
5. Yars' Revenge -- At the same 
  time Atari's 2600 versions of Pac-Man and Defender were being 
  sold in stores and played by gamers, this game came out in the middle of 1982.  
  What made Yars' Revenge so interesting was that Atari had originally 
  intended for this game to be the home version of CinemaTronics' Star Castle 
  arcade game, but apparently the limitations of the 2600 had forced programmers 
  to come up with something remarkably similar to its inspiration and yet 
  different at the same time.  The object of the game was to guide the Yar 
  fly-warrior (Yars, according to the game's pack-in comic book, were humanoid 
  houseflies that colonized an entire solar system due to their ability to 
  journey through space without need for spacesuits) toward the goal of 
  destroying the Qotile home base (the Qotiles were responsible for destroying 
  one of the Yars' colonized planets, hence the game's title) by first chipping 
  away at their energy shield and then using the powerful Zorlon Cannon to 
  destroy the base behind the shield.  What the player must watch out for 
  is the heat-seeking Destroyer Missile that could destroy the player's Yar on 
  contact (unless he hides himself within a rainbow-colored zone in the middle 
  of the screen), the Swirls that the Qotile base launches periodically toward 
  the Yar no matter where he is, and, for an added twist, the Zorlon Cannon's energy blast when the 
  player activates a shot from it.  This game has re-appeared on both the Gameboy Color system and on Jakks Pacific's Atari TV games unit. 
 
  
6. Combat -- The pack-in game that 
  originally came with every Atari 2600, Combat was the home version of 
  Atari's own arcade game Tank, manufactured by its Kee Games division.  
  Though rather primitive to later games that both followed it and also copied 
  its basic concept (like Mattel's Armor Battle for the Intellivision) 
  and also needing a second player in order to enjoy it, Combat featured 
  27 different game variations which also included aerial combat games 
  Biplane and Jet Fighter and some wild alterations to Tank 
  such as having ricocheting shots and invisible tanks. 
 
7. Warlords -- Among the games 
  Atari designed for the 2600 that used its paddle controllers such as 
  Breakout, Circus Atari, Night Driver, and Video Olympics 
  was this game based on a little-known Atari arcade game from the late 1970s.  
  Something like a very competitive version of Breakout, where players 
  controlled shields that protected walls surrounding their warlord characters 
  from a bouncing fireball that would chip away at the blocks comprising the 
  walls, Warlords would become a great party game for multiple players.  Right now,
  this game lives on in the form of Castle Crisis for the Atari 5200 and 8-bit
  personal computers.