Of course, there was also the Super Gameboy accessory made by Nintendo for playing Gameboy games on the TV screen through the Super NES, as there is a similar device for the Gamecube system for playing all Gameboy games, including those for the Gameboy Advance.
  
Again, what made the Gameboy such a 
  seller with people who would otherwise buy games for home systems was the 
  quality and quantity of games that have been made since it was first released.  
  However, as the NES system had Super Mario Bros. as the pack-in game 
  that helped sell that system into many American homes, the Gameboy system had 
  the perfect pack-in game that helped sell as many Gameboys as could fit into 
  people's pockets and backpacks -- Alexei Pajitnov's classic PC game Tetris, 
  which showed how good a game can be made that doesn't have to rely on flashy 
  graphics or sound.  Not that it didn't hurt that Nintendo had brought 
  forth portable versions of its popular NES (and later Super NES) games like 
  Super Mario Bros. and The Legend Of Zelda, as also did Konami, 
  Capcom, and Acclaim plus a host of other software supporters who since passed 
  on.  Several years later, though, Nintendo would have another game that 
  would sell Gameboys like crazy -- the Pokemon series.
But the Gameboy wasn't the only portable game system in town. Several other companies would try their hand at competing against Nintendo's handheld unit, only to fail for one reason or another. The following are the prime examples of previously vital competing systems that came to challenge Nintendo:
  
Atari Lynx -- which came out 
  in late 1989, the same year as the original Gameboy.  Besides having the 
  obvious advantage of having a backlit color screen, the Lynx also had the 
  ability to adjust the screen and controls for both left- and right-handed 
  players.  Unfortunately, the Lynx didn't have the support that Nintendo's 
  Gameboy did in having games developed by third-party manufacturers, and what 
  games it did have released by Atari itself had a hard time competing with the 
  games for the Gameboy system.  Even though the Lynx did eventually have 
  hot licenses like 1992's Batman Returns movie and a few Ninja Gaiden 
  games from Tecmo, they weren't enough to save the Lynx when Atari decided to 
  pull the plug on its life support in the mid-1990s.
  
  
NEC TurboExpress 
  -- which came out a year or so after their TurboGrafx-16 home game system did 
  here in America.  Like the Atari Lynx, this system would also have a 
  backlit color screen, although it used a special LCD color screen to prevent 
  graphics from blurring during gameplaying.  However, its main draw was 
  that it could play the same card-shaped cartridge games that the TurboGrafx-16 
  system played, so owners of both systems could take their favorite games with 
  them anywhere.  Sadly, what killed the TurboExpress was its asking price 
  of $300 and that it wasn't as widely available and accessible to gamers as 
  were Nintendo's or Sega's systems, handheld or otherwise.  Add to these 
  problems the same lack of third-party software support and its very short 
  battery power lifespan (which the Atari Lynx also had), and you can see why 
  the TurboExpress didn't enjoy a lasting place in the videogame market.
  
  
  Sega Game Gear -- which came out in 1991.  Like the previous two 
  systems, it would also have a backlit color screen, and like the TurboExpress 
  before it, players could buy an optional adapter for watching their favorite 
  TV shows on their handheld system.  Unlike the Lynx and the TurboExpress, 
  the Game Gear had the advantage of third-party software support which Sega had 
  garnered for their Genesis system after the ridiculous failure of allowing any 
  for the Master System, and also some of the games that appeared on the Gameboy 
  would also be converted into Game Gear titles.  It also got translations 
  of some of Sega's heavy-hitting Genesis games like the Sonic the Hedgehog and Streets of Rage
  series.  The biggest surprise of 
  this system, however, was that the Game Gear was actually a Master System 
  modified for use as a portable -- a fact that was ignored until some 
  independent companies not licensed by Sega had developed and released 
  cartridge adapters for playing Master System games on the Game Gear.  
  This system managed to hang on and compete with the Gameboy for several years, 
  up until when Sega decided to try replacing it with its next handheld system.
  
  
Sega Nomad -- which came out in the mid-1990s.  This successor to 
  the Game Gear had the significant advantage of playing Sega Genesis games 
  without the need for an adapter, and not only that, players could hook it up 
  to a TV and use it as a very portable Genesis system.  By the time this 
  system came out, however, the Genesis was pretty much on the wane as far as 
  software support went, and as bold as this system was in trying to keep the 
  Genesis alive, it would join that system in the discount bins of toy and 
  department stores that still sold Sega gameware.
  
  
SNK Neo-Geo Pocket Color 
  -- which came out around the turn of the millennium.  This company tried 
  as hard as it could to market a game system that players might want to own in 
  lieu of or in addition to the Gameboy systems, even with offering scaled-down 
  versions of its ever popular Neo-Geo fighting games.  Unfortunately, it 
  was weak in the area of having other games besides fighting games -- just a 
  translation of Namco's Pac-Man and Sega's Sonic The Hedgehog was 
  all else that people ever saw.  The system became nothing more than a 
  blip on the radar and then was gone.
  
  
Ben Heckendorn's portables -- 
  which, while it may seem unfair to include in a list of systems that came 
  against the Gameboy only to crash and burn, still fail on the grounds that 
  these are not commercial products but rather the creation of one's ingenuity 
  with modifying previous game systems into portable versions that only one 
  person in the world, Ben himself, would be able to play.  But as 
  his 
  website shows, Ben does put a lot of creative touches into his portable 
  machines, including his constant revisions of the VCSp, which has now included 
  a paddle knob control and a second player controller plug in addition to some 
  stylistic touches that would make the portable system feel at home with the 
  furnishings of the late 1970s to early 1980s.  Had somebody actually gone 
  into the business of making portable 2600 machines in the same mass quantities 
  as Gameboy systems and with similar quality, these would give Ben's homemade 
  portables a run for the money.
  
Will Nintendo continue to dominate the handheld gaming market?  Who 
  knows?  Right now, Nintendo's getting its successor to the Gameboy 
  Advance, the Nintendo DS, ready for release sometime soon with games that will 
  show off its dual-screen 3D-graphics features, plus some non-gaming features 
  that may get some buyers interested.  Sony in the meantime is also 
  preparing to enter into that market with its Playstation Portable, the PSp, 
  and Nokia's N-Gage has already jumped in feet first with a handful of games 
  and features like a built-in cellular phone and text messaging with its 
  powerful portable.  It will be a battle for which company's system is 
  going to be played the most while on the go, but hopefully the gamers will be 
  the real winners.
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