The Three Great Movies About 
  Videogames
 
Up until the early 1980s, videogames 
  played such a minor role not only in the American consciousness but also in 
  the movies, where they would either be part of the background scenery (as it 
  would often be) or play only minor parts related to the movie's overall story, 
  as in the case of National Lampoon's Vacation where the Griswald 
  children used their Astrocade game controls to invade their father's graphical 
  display of their proposed family vacation trip to Wally World.  But with 
  videogames reaching the point of popularity where it seemed that everybody and 
  their grandmother would want to play them, movie studios would eventually find 
  a way to express the greatness of the hobby even further to the 
  still-uneducated masses that found their entertainments from anything other 
  than videogames.  Within the space of two to three years in the early 
  1980s, videogames finally had the movies that would communicate the message of 
  the new entertainment medium:
 
  
TRON (1982) by Walt Disney Pictures 
  -- which gave moviegoers the double treat of awesome 3D computer-generated 
  imagery that would take years for even videogame systems to emulate, and the 
  vision of the possible future of videogaming that would later be touched upon 
  by Star Trek: The Next Generation with its "holo-deck" and The 
  Lawnmower Man.  Videogame designer and player Kevin Flynn, played by 
  Jeff Bridges, tries to break into the fictional game company Encom's mainframe 
  computer to find evidence that the games that he has personally invented were 
  stolen by his former co-worker and now corporate rival Ed Dillinger (David 
  Warner), only for his pirate program Clu (also played by Bridges) to be 
  discovered and brutally deleted by Dillinger's Master Control Program.  
  With the help of his friends and former co-workers Alan Bradley (Bruce 
  Boxleitner) and Laura Baines (Cindy Morgan), Flynn again attempts to break 
  into Encom's computer, only this time from the inside, but the Master 
  Control Program now has a personal encounter with the "boy detective" and uses 
  a matter-digitizing laser developed by Laura Baines and Encom founder Dr. 
  Walter Gibbs (Bernard Hughes) to transform Flynn from a human User to a 
  human-looking program inside the world of the System, where the Master Control 
  Program captures programs and locks them away inside the Game Grid to play 
  videogames as deadly real-life contests designed for only one thing -- their 
  destruction.  Here Flynn sees the System's mirror images of people he 
  recognized from the real world -- Sark (Warner), the malevolent field 
  commander of the Master Control Program's Warrior Elite; Tron (Boxleitner), 
  Alan's security program turned warrior designed to defeat Sark and the Master 
  Control Program; Dumont (Hughes), the Input-Output Tower Guardian who bears 
  Gibbs' face; and Yori (Morgan), the Factory Domain worker program who's 
  possibly Laura's digital avatar -- along with some other program-beings who 
  become part of Flynn's quest to return to the real world.  While the 
  movie wasn't a very big success, it did inspire the release of two popular 
  arcade games from Midway, some Intellivision games from Mattel which include
  Tron Deadly Discs and Solar Sailor, and two Atari 2600 games 
  also from Mattel -- in addition to a belated game-based sequel for personal 
  computers called Tron 2.0, where Alan Bradley's son Jet becomes like 
  Flynn, thrust into an updated version of the same computer world dealing with 
  a new dangerous threat to all digital life. Currently the movie now has a 
	theatrical sequel called Tron Legacy where Kevin Flynn's son Sam 
	finds his father trapped in the Game Grid for 20 years after he supposedly 
	disappeared, and that his own program, an updated version of Clu, has turned 
	against him and hunted down a new form of digital life forms into 
	near-extinction, with Sam now charged to protect the last known living life 
	form from Clu's machinations. 
 
  
WarGames (1983) by MGM/United 
  Artists -- which mixed the growing popularity of computer gaming with the 
  possible threat of a nuclear war that people suspected could be triggered by 
  the growing problem of hackers breaking into other people's computer systems 
  through the phone lines.  High-school underachiever David Lightman 
  (Matthew Broderick) is such a videogame fanatic that his arcade-playing habits 
  cause him to be late for class and even get in trouble with his teachers -- 
  yet that only serves his purpose of finding out the school's computer system 
  password so he can break in and change his grades in his favor.  While at 
  the dinner table, David discovers an ad for upcoming games from the fictional 
  company of Protovision and decides to use his computer to search out phone 
  numbers in the California area that would give him access to the company's 
  computer (to try out their games?).  The search, interestingly, comes up 
  with a mysterious log-on screen that David tries to enter the password to 
  access with no success -- until through some research on programmer Professor 
  Stephen Faulken (John Wood) he finds the right password and gets access to a program 
  called Joshua, which unknown to him until later on is a military defense wargame program codenamed WOPR, and starts up a game of Global Thermo-Nuclear 
  War which makes the Colorado-based defense bunker commanders believe that a 
  real war has been initiated by the Soviet Union.  Of course, when David 
  does find out, he also gets arrested and taken into custody at the same 
  defense bunker where he is questioned and suspected of working with the 
  Soviets.  Breaking out of there and getting in touch with his girlfriend 
  Jennifer (Ally Sheedy), David finds out where Faulken, who was presumed dead 
  but is actually living under a new name, currently lives and asks for his 
  help, which he ends up offering in time to deal with the movie's endgame 
  sequence, where the confused Joshua program starts to launch real missiles to 
  deal with an imaginary Soviet missile attack.  The movie has spawned a few games related to its subject and also 
  a TV series called Whiz Kids where some brainy teen hackers help solve 
  some mysteries. A direct-to-video movie sequel called WarGames: The Dead 
	Code was released in later years. 
 
  
The Last Starfighter (1984) by 
  Lorimar/Universal Pictures -- which echoed Tron's story element of being cast 
  into a world where a videogame becomes reality, and also features the use of 
  3D computer-rendered imagery, but sets its story and said imagery into our own 
  universe.  College-bound trailer park resident Alex Rogan (Lance Guest), 
  who finds himself constantly helping his landlord out with fixing things that 
  break down instead of having fun with his friends, becomes an expert player at 
  the park's only arcade game machine Starfighter, even breaking the game's high 
  score record.  However, when a mysterious person by the name of Centauri 
  (Robert Preston) shows up in his automobile to find the person responsible for 
  breaking the machine's high score record, Alex naturally assumes that he's 
  going to receive some sort of cash reward from the company that made the 
  machine.  Unfortunately, Alex realizes that the Starfighter machine was 
  actually a training device used to find potential pilots to fly the real thing 
  in a real version of an out-of-this-world battle with Xur (Norman Snow) and 
  the Ko-Dan Empire, and wants to go back home immediately.  But Alex finds 
  himself pursued by alien assassin agents sent to destroy him back home on 
  Earth, and the only way he can protect himself as well as his family and the 
  rest of Earth is to return and become the galaxy's last Starfighter.  I 
  like this movie because of its humor and that it doesn't even try hard to 
  become a "Star Wars Lite" like other movies of that era.  Atari 
  did pick up the rights to create games based on this movie for the Atari 5200 
  and 8-bit personal computer systems, but although the Last Starfighter 
  game was near completion, the Tramiel takeover of Atari in 1984 caused this 
  project to go on the shelf for four or five years, only to resurface in 
  completed form as Star Raiders II for the XE Game System. 
 
  These weren't the only movies that came out that prominently featured 
  videogames as the stars.  Cloak & Dagger (1984), which starred 
  Dabney Coleman in dual roles, had at the core of its story a videogame 
  cartridge that contained secret information that some spies wanted to sell to 
  the highest bidder, and the boy who has it must protect it at all costs with 
  the help of his imaginary friend character.  The Wizard (1989) was 
  about a young somewhat autistic boy who was on a personal quest, whose talent 
  for playing Nintendo games causes his brother and another friend they pick up 
  along the way to help him out in both training for a videogame championship 
  contest and in fulfilling that boy's personal goal, even while their parents 
  and a hired bounty hunter pursue them across the country.  Arcade 
  (1993), which came out only on video, was something of a low-grade horror film 
  where teenagers who play a newly-released videogame end up being killed by it.  
  Then came the movies that were based on existing videogames in the 1990s and 
  beyond, such as Super Mario Bros., Mortal Kombat, Street 
  Fighter II, Double Dragon, Wing Commander, Tomb Raider, Final Fantasy, 
  and Resident Evil, all of which either succeeded or failed to capture 
  what made these games exciting enough to play and to consider making into 
  movies (though personally, I would rather see a Legend Of Zelda movie 
  instead of a Super Mario Bros. movie despite its having Bob Hoskins and 
  John Leguizamo playing Mario and Luigi).  In 2003 there's
  Spy Kids 3D, the third in the movie series, where the two 
  children of a secret agent couple confront a villainous game designer played 
  by Sylvester Stallone within a virtual reality game he's created. In 2012, there's
  Disney's Wreck-It Ralph, which is basically "Toy Story" with videogame
  characters", where a videogame villain of a classic arcade game wants to be
  recognized as a hero and tries to achieve his heroism in another videogame, only to
  cause problems as another videogame's villain becomes a destructive infestation
  in yet a totally different videogame. And in 2015, there's the Adam Sandler comedy film Pixels, in which his character and a few of his friends must stop an alien invasion by forces disguised as video game characters that want to reduce the planet Earth to a pile of pixels.
 
  Will people actually pay to see movies based on videogames?  It really 
  depends on the strengths of the movie itself, such as scripting, casting, 
  acting, and a whole lot of other things that can make or break a movie 
  independent of anything else outside it such as merchandise tie-ins.  If 
  it is capable of standing on its own without obvious tie-ins, such as in the 
  case of The Wizard which was criticized for being a movie-length 
  commercial for Nintendo gameware, then I'm sure that people will want to see 
  it.  We should remember that not everybody who watches movies actually 
  even enjoys videogames, so we would be mistaken if all those who watch movies 
  based on videogames will have their minds changed about the subject.